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ohmyzsh/tools/shellsaver.zsh

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#!/usr/bin/env zsh
# Shared on-demand renderer for `omz shellsaver <scene>`.
# The CLI launches a separate Zsh process, keeping all state out of the caller.
{
emulate -L zsh
setopt extendedglob
unsetopt multibyte
integer tick=0 width=96 height=28 resized=1 active=0 seconds_limit=0
integer mono=0 snapshot=0 scene_selected=0
local saved_tty='' key='' blank='' result='' scene=''
local -a canvas inks palette
_zshell_list() {
print -r -- 'aquarium Sea shells, a ~ hermit crab, and a quiet current (default).
logo The Oh My Zsh wordmark takes a bouncing coffee break.
hermit A bewildered hermit crab tries to find its working directory.
party A rainbow terminal stage and a crowd of dancing shell fans.'
}
_zshell_usage() {
print -r -- 'Oh My Zsh / experimental Shellsavers
Usage: omz shellsaver [aquarium|logo|hermit|party] [--mono] [--seconds N]
omz shellsaver [aquarium|logo|hermit|party] --snapshot [FRAME]
omz shellsaver --list
'
_zshell_list
print -r -- '
Any key returns to the shell. Ctrl-C also exits safely.
--list List available scenes and the default.
--mono Use the terminal default foreground color.
--seconds N Exit automatically after 1-3600 seconds.
--snapshot Print a still at 96 columns x 28 rows (no terminal needed).
Requires Zsh 5.8+, stty, and an xterm-compatible terminal with an alternate screen.
Nothing is installed or enabled automatically.'
}
case "${1-}" in
--help|-h) _zshell_usage; exit 0 ;;
''|--*) scene=aquarium ;;
aquarium|logo|hermit|party) scene=$1; scene_selected=1; shift ;;
*) print -u2 -r -- "omz shellsaver: unknown scene: $1 (choose aquarium, logo, hermit, or party)"; exit 2 ;;
esac
while (( $# )); do
case "$1" in
aquarium|logo|hermit|party)
if (( scene_selected )); then
print -u2 -r -- 'omz shellsaver: choose only one scene (try --help)'
exit 2
fi
scene=$1; scene_selected=1 ;;
--help|-h) _zshell_usage; exit 0 ;;
--list) _zshell_list; exit 0 ;;
--mono) mono=1 ;;
--seconds)
shift
if [[ $1 != <1-3600> ]]; then
print -u2 -r -- 'omz shellsaver: --seconds requires an integer from 1 to 3600'
exit 2
fi
seconds_limit=$1 ;;
--snapshot)
snapshot=1
if [[ ${2-} == <0-100000> ]]; then tick=$2; shift; fi ;;
*) print -u2 -r -- "omz shellsaver: unknown argument: $1 (try --help)"; exit 2 ;;
esac
shift
done
# Paint into separate ASCII text and color planes. Clip before slicing so a
# creature partly outside the viewport never wraps onto another terminal row.
_zshell_put() {
integer x=$1 y=$2 ink=$3 count skip
local text=$4 prefix='' suffix='' iprefix='' isuffix=''
(( y >= 1 && y <= height && x <= width )) || return 0
if (( x < 1 )); then
skip=$(( 2 - x ))
(( skip <= ${#text} )) || return 0
text=${text[$skip,-1]}
x=1
fi
count=$(( width - x + 1 ))
text=${text[1,$count]}
count=${#text}
(( count )) || return 0
if (( x > 1 )); then
prefix=${canvas[$y][1,$((x-1))]}
iprefix=${inks[$y][1,$((x-1))]}
fi
if (( x + count <= width )); then
suffix=${canvas[$y][$((x+count)),-1]}
isuffix=${inks[$y][$((x+count)),-1]}
fi
canvas[$y]="$prefix$text$suffix"
inks[$y]="$iprefix${(pl:$count::$ink:)}$isuffix"
}
_zshell_sprite() {
integer sx=$1 sy=$2 color=$3
shift 3
local line
for line in "$@"; do
_zshell_put $sx $sy $color "$line"
(( sy++ ))
done
}
_zshell_logo() {
# The full-size artwork and per-letter color bands match tools/upgrade.sh.
# A compact badge preserves the bounce in narrower terminal windows.
local -a logo logo_inks quips
local line glyph bands run
integer logo_width=0 logo_height span_x span_y px py x y color i j n offset
logo=(
' __ __ '
' ____ / /_ ____ ___ __ __ ____ _____/ /_ '
' / __ \/ __ \ / __ `__ \/ / / / /_ / / ___/ __ \ '
'/ /_/ / / / / / / / / / / /_/ / / /_(__ ) / / / '
'\____/_/ /_/ /_/ /_/ /_/\__, / /___/____/_/ /_/ '
' /____/ '
)
logo_inks=(
11111111122222222333333333334444444455555556666677777
11111111222222223333333333344444444555555566666777777
11111112222222233333333333444444445555555666666777777
11111112222222333333333333444444455555556666667777777
11111122222223333333333334444444555555556666677777777
11112222222233333333333444444445555555666667777777777
)
if (( width < 64 )); then
logo=( '.------------------.' '| Oh My Zsh |' '| ~ >_ |' "'------------------'" )
logo_inks=()
for line in "${logo[@]}"; do
bands=''
for (( j=1; j<=${#line}; j++ )); do
bands+=$((1+(j-1)*7/${#line}))
done
logo_inks+=( "$bands" )
done
fi
for line in "${logo[@]}"; do
(( ${#line} > logo_width )) && logo_width=${#line}
done
logo_height=${#logo}
span_x=$(( width-logo_width-4 ))
span_y=$(( height-logo_height-8 ))
px=$(( (tick/2+span_x/2) % (2*span_x) ))
py=$(( (tick/6+span_y/2) % (2*span_y) ))
x=$(( 3 + (px <= span_x ? px : 2*span_x-px) ))
y=$(( 5 + (py <= span_y ? py : 2*span_y-py) ))
_zshell_put 3 2 1 'O H M Y Z S H'
_zshell_put $((width-17)) 2 0 'prompt on a break'
for (( i=0; i<width/14; i++ )); do
glyph='~'; (( i % 2 )) && glyph='>'
_zshell_put $((3+(i*23+tick/20)%(width-5))) $((4+(i*7)%(height-7))) 0 "$glyph"
done
# Keep the updater's red-to-pink bands attached to their letters on bounce.
for (( i=1; i<=logo_height; i++ )); do
line=${logo[$i]} bands=${logo_inks[$i]} offset=0
while [[ -n $bands ]]; do
glyph=${bands[1]}
run=${bands%%[^$glyph]*}
n=${#run}
_zshell_put $((x+offset)) $((y+i-1)) $glyph "${line[1,$n]}"
(( offset += n ))
line=${line[$((n+1)),-1]}
bands=${bands[$((n+1)),-1]}
done
done
_zshell_put $((x+logo_width-2)) $((y+logo_height)) 1 '>_'
if (( (px == 0 || px == span_x) && (py == 0 || py == span_y) )); then
_zshell_put $((x-2)) $((y-1)) 3 '*'
_zshell_put $((x+logo_width+1)) $((y-1)) 3 '*'
_zshell_put $(( (width-17)/2 )) $((height-2)) 3 'corner committed!'
else
quips=( 'home is where the ~ is' 'plugins on a coffee break' 'a delightful little detour' 'your prompt will be right back' )
line=${quips[$((1+tick/80%${#quips}))]}
_zshell_put $(( (width-${#line})/2 )) $((height-2)) 0 "$line"
fi
_zshell_put 3 $height 0 'SCREENSAVER / LOGO'
_zshell_put $((width-21)) $height 0 'any key: back to work'
}
_zshell_hermit() {
integer beat=$((tick/40%8)) within=$((tick%40)) shuffle=0 x y i
local left_eye='(o )' right_eye='(o )' mouth='._.' thought='...' legs
# Long, still looks make the tiny blinks and indecisive steps more visible.
case $beat in
0) thought='...where was I going?' ;;
1) left_eye='( o)'; right_eye='( o)'; thought='...over there?' ;;
2) left_eye='(O )'; right_eye='( O)'; mouth=' o '; thought='pwd...?' ;;
3) left_eye='( o)'; right_eye='(o )'; mouth='-_-'; thought='I brought home. Now what?' ;;
4) left_eye='( o)'; right_eye='( o)'; shuffle=$((within/10)); thought='maybe this way.' ;;
5) left_eye='( o)'; right_eye='(o )'; shuffle=3; thought='wrong directory.' ;;
6) shuffle=$((3-within/10)); thought='cd .. ?' ;;
7) left_eye='( ^)'; right_eye='(^ )'; mouth=' u '; thought='~ sweet ~ ...wait.' ;;
esac
# Short blinks run independently of the longer expression cycle.
if (( tick%73 >= 71 )); then left_eye='( -)'; right_eye='(- )'; fi
x=$(( (width-42)/2 + shuffle ))
y=$(( (height-12)/2 + 1 ))
_zshell_put 3 2 1 'O H M Y Z S H'
_zshell_put $((width-21)) 2 0 'a little shell-shocked'
# Photo-inspired three-quarter silhouette: tapered shell whorls behind
# the exposed head, unequal eyestalks, antennae and a hanging front claw.
_zshell_sprite $x $y 3 \
' __...---.' \
" _.-' .--. '." \
" .-' .' '. \\" \
" .' _.-./ ~ \ |" \
" / .' \ / |" \
"/ / .-. |'-----' /" \
'| ( ( @ ) / /' \
"\ \ '-' .' .'" \
" '-._'--'______.-'"
# Staggered eyes on stalks; the small head emerges from the shell opening.
_zshell_put $((x+25)) $((y+2)) 5 "$left_eye"
_zshell_put $((x+32)) $((y+1)) 5 "$right_eye"
_zshell_put $((x+27)) $((y+3)) 4 '|'
_zshell_put $((x+27)) $((y+4)) 4 '|'
_zshell_put $((x+33)) $((y+2)) 4 '/'
_zshell_put $((x+32)) $((y+3)) 4 '/'
_zshell_put $((x+31)) $((y+4)) 4 '/'
_zshell_put $((x+36)) $((y+3)) 5 "_.-'"
_zshell_put $((x+33)) $((y+4)) 5 ".-'"
_zshell_put $((x+32)) $((y+5)) 5 '/'
_zshell_put $((x+22)) $((y+5)) 4 '/___'
_zshell_put $((x+21)) $((y+6)) 4 '\___'
_zshell_put $((x+20)) $((y+7)) 4 '\__'
_zshell_put $((x+26)) $((y+5)) 4 '.----.'
_zshell_put $((x+25)) $((y+6)) 4 '/ \'
_zshell_put $((x+23)) $((y+7)) 4 '__\______/'
_zshell_put $((x+21)) $((y+8)) 4 '\___/ /\ \__'
_zshell_put $((x+27)) $((y+6)) 5 "$mouth"
# Legs bend down and forward instead of spreading symmetrically sideways.
_zshell_put $((x+18)) $((y+9)) 4 '\___/ / \___'
_zshell_put $((x+16)) $((y+10)) 4 '___/ / \'
legs=' _/____/ \_'
if (( (beat == 4 || beat == 6) && within/3%2 )); then
legs=' /___/ _/'
fi
_zshell_put $x $((y+11)) 4 "$legs"
# The big claw hangs in front. The much smaller claw tucks under the face.
if (( beat == 3 )); then
_zshell_sprite $((x+35)) $((y+7)) 4 ' __ ' '/ \' '| / |' ' V V '
_zshell_put $((x+32)) $((y+6)) 4 '()'
else
_zshell_sprite $((x+35)) $((y+8)) 4 ' __ ' '/ \' '| / |' ' V V '
_zshell_put $((x+30)) $((y+8)) 4 '()'
fi
if (( beat == 2 || beat == 5 )); then
_zshell_put $((x+39)) $y 1 '?'
fi
if (( height >= 24 )); then
for (( i=3; i<width-2; i+=5 )); do
_zshell_put $i $((height-4)) 8 '.'
done
fi
_zshell_put $(( (width-${#thought})/2 )) $((height-2)) 0 "$thought"
_zshell_put 3 $height 0 'SCREENSAVER / HERMIT'
_zshell_put $((width-21)) $height 0 'any key: back to home'
}
_zshell_party() {
integer x y i j row col sx sy glyph_width=5 scale=1 logo_width logo_x logo_y
integer crowd count step pose bob sway base bars profile build stature outfit hair body_rows person_height leg_y
local line bits letter pixel border
local -a letters letter_colors rows heads builds statures hairstyles outfits
local -A font
# A tiny bitmap font gives the stage the chunky, rainbow look of the image.
# Use ASCII pixels to keep the same width in every supported terminal font.
font=(
O '01110 10001 10001 10001 01110'
H '10001 10001 11111 10001 10001'
M '10001 11011 10101 10001 10001'
Y '10001 01010 00100 00100 00100'
Z '11111 00010 00100 01000 11111'
S '01111 10000 01110 00001 11110'
)
if (( width < 64 )); then
glyph_width=3
font=( O '111 101 101 101 111' H '101 101 111 101 101'
M '101 111 111 101 101' Y '101 101 010 010 010'
Z '111 001 010 100 111' S '111 100 111 001 111' )
elif (( width >= 120 )); then
scale=2
fi
letters=( O H M Y Z S H )
letter_colors=( 4 3 6 1 7 2 4 )
logo_width=$(( (7*glyph_width+6+4)*scale ))
logo_x=$(( (width-logo_width)/2+1 ))
logo_y=$(( height/4 )); (( logo_y < 4 )) && logo_y=4
# A terminal window behind the crowd, including tiny window controls.
border="+${(pl:$((width-8))::-:)}+"
_zshell_put 4 2 5 "$border"
_zshell_put 4 $((height-5)) 5 "$border"
for (( y=3; y<height-5; y++ )); do
_zshell_put 4 $y 5 '|'
_zshell_put $((width-3)) $y 5 '|'
done
_zshell_put 7 2 0 ' O H M Y Z S H '
_zshell_put $((width-10)) 2 4 'o'
_zshell_put $((width-8)) 2 3 'o'
_zshell_put $((width-6)) 2 6 'o'
x=$logo_x
for (( i=1; i<=7; i++ )); do
letter=${letters[$i]}
rows=( ${=font[$letter]} )
for (( row=1; row<=5; row++ )); do
bits=${rows[$row]}
line=''
for (( col=1; col<=glyph_width; col++ )); do
pixel=' '; [[ ${bits[$col]} == 1 ]] && pixel='#'
line+="${(pl:$scale::$pixel:)}"
done
_zshell_put $x $((logo_y+row-1)) ${letter_colors[$i]} "$line"
done
(( x += (glyph_width+1)*scale ))
(( i == 2 || i == 4 )) && (( x += 2*scale ))
done
# Small moving meters suggest music without sound or full-screen flashes.
for (( i=0; i<10; i++ )); do
bars=$((1+(tick/4+i*7)%3))
x=$((logo_x+i*logo_width/10))
for (( j=0; j<bars; j++ )); do
_zshell_put $x $((logo_y+7-j)) 6 ':'
done
done
# Stable appearance profiles are independent of the dance cycle. Hair,
# clothing, build and height vary separately rather than forming one type.
builds=( 0 2 1 2 0 1 2 0 )
statures=( 1 0 2 1 0 2 0 1 )
hairstyles=( 0 1 2 3 4 1 0 2 )
outfits=( 0 1 0 2 1 2 0 1 )
count=$(( (width-2)/9 ))
base=$(( (width-count*9)/2+1 ))
for (( crowd=0; crowd<count; crowd++ )); do
profile=$((crowd%8+1))
build=${builds[$profile]} stature=${statures[$profile]}
hair=${hairstyles[$profile]} outfit=${outfits[$profile]}
body_rows=$((1+stature))
person_height=$((5+body_rows))
# Different tempos and offsets prevent synchronized, marching motion.
step=$((tick/(3+crowd%3)+crowd*3))
pose=$((step%4))
bob=$((step%3 == 0))
sway=$((pose == 1 ? 1 : 0))
sx=$((base+crowd*9+sway))
sy=$((height-3-person_height+bob))
for (( row=0; row<person_height; row++ )); do
_zshell_put $sx $((sy+row)) 0 ' '
done
case $hair in
0) heads=( ' __ ' ' / \ ' ' \__/ ' ) ;;
1) heads=( ' /~~\ ' '(| |)' '(|__|)' ) ;;
2) heads=( ' .~~. ' '(: :)' ' \__/ ' ) ;;
3) heads=( ' _()_ ' ' / \ ' ' \__/ ' ) ;;
4) heads=( ' .--._' ' | |)' ' \__/ ' ) ;;
esac
_zshell_sprite $((sx+1)) $sy 5 "${heads[@]}"
for (( row=0; row<body_rows; row++ )); do
case $build in
0) line=' | | ' ;;
1) line=' | | ' ;;
2) line=' | | ' ;;
esac
if (( row == body_rows-1 )); then
case $build in
0) line=' |_| ' ;;
1) line=' |__| ' ;;
2) line=' |____| ' ;;
esac
(( outfit == 1 )) && line=' /____\ '
fi
_zshell_put $sx $((sy+3+row)) 5 "$line"
done
# Longer hair continues beside the shoulders; outfits aren't tied to it.
if (( hair == 1 && body_rows > 1 )); then
_zshell_put $((sx+1)) $((sy+3)) 5 '|'
_zshell_put $((sx+6)) $((sy+3)) 5 '|'
fi
leg_y=$((sy+3+body_rows))
if (( outfit == 2 )); then
if (( pose%2 )); then
_zshell_sprite $sx $leg_y 5 ' | |\ \ ' ' |_/_\_\'
else
_zshell_sprite $sx $leg_y 5 ' | || | ' ' |_||_| '
fi
else
case $pose in
0) _zshell_sprite $sx $leg_y 5 ' / \ ' ' _/ \_ ' ;;
1) _zshell_sprite $sx $leg_y 5 ' > / ' ' / /_ ' ;;
2) _zshell_sprite $sx $leg_y 5 ' / < ' ' /_ \_ ' ;;
3) _zshell_sprite $sx $leg_y 5 ' \ \ ' ' _\ _\ ' ;;
esac
fi
# Arms animate around each silhouette, leaving hair and clothes stable.
if (( pose == 1 || pose == 3 )); then
_zshell_put $sx $sy 5 '\'
_zshell_put $((sx+1)) $((sy+1)) 5 '\'
_zshell_put $((sx+1)) $((sy+2)) 5 '|'
else
_zshell_put $((sx+1)) $((sy+3)) 5 '/'
_zshell_put $sx $((sy+4)) 5 '/'
fi
if (( pose == 1 || pose == 2 )); then
_zshell_put $((sx+7)) $sy 5 '/'
_zshell_put $((sx+6)) $((sy+1)) 5 '/'
_zshell_put $((sx+6)) $((sy+2)) 5 '|'
else
_zshell_put $((sx+6)) $((sy+3)) 5 '\'
_zshell_put $((sx+7)) $((sy+4)) 5 '\'
fi
done
_zshell_put 3 $height 0 'SCREENSAVER / PARTY'
_zshell_put $((width-21)) $height 0 'any key: after-party'
}
_zshell_scene() {
integer y x i j base phase sway drift bob floor=$(( height - 5 ))
local leaf bubble
blank=${(pl:$width:: :)}
canvas=() inks=()
for (( y=1; y<=height; y++ )); do
canvas+=( "$blank" )
inks+=( "${(pl:$width::0:)}" )
done
if (( width < 48 || height < 18 )); then
if [[ $scene == aquarium ]]; then
_zshell_put 2 2 1 'A little more ocean, please.'
else
_zshell_put 2 2 1 'A little more room, please.'
fi
_zshell_put 2 4 0 'Resize to at least 49 x 18.'
_zshell_put 2 6 0 'Any key returns to your shell.'
return
fi
if [[ $scene == logo ]]; then
_zshell_logo
return
elif [[ $scene == hermit ]]; then
_zshell_hermit
return
elif [[ $scene == party ]]; then
_zshell_party
return
fi
_zshell_put 3 2 1 'O H M Y Z S H'
_zshell_put $((width-17)) 2 0 'a shell aquarium'
_zshell_put 3 $height 0 'SCREENSAVER / AQUARIUM'
_zshell_put $((width-22)) $height 0 'any key: back to shore'
# Tiny particles occupy the background; bubbles rise at different speeds.
for (( i=0; i<width/7; i++ )); do
x=$(( 2 + (i * 31 + tick / 24) % (width - 3) ))
y=$(( 4 + (i * 11 + 3) % (floor - 5) ))
_zshell_put $x $y 0 '.'
done
for (( i=0; i<5; i++ )); do
y=$(( floor - 1 - (tick / (3 + i % 2) + i * 5) % (floor - 4) ))
x=$(( 5 + (i * 23 + tick / 18 + (y % 3)) % (width - 9) ))
bubble='o'
(( (y+i) % 3 )) && bubble='.'
_zshell_put $x $y 7 "$bubble"
done
# Sand and tide marks.
for (( x=2; x<width; x+=3 )); do
_zshell_put $x $((floor+3)) 8 '.'
(( x % 2 )) && _zshell_put $((x+1)) $((floor+2)) 8 '_'
done
for (( i=0; i<4; i++ )); do
base=$(( i < 2 ? 3 + i * 4 : width - 4 - (i-2)*4 ))
for (( j=0; j<4+i%2; j++ )); do
sway=$(( (tick/7 + j + i) % 4 ))
leaf=')'; (( sway > 1 )) && leaf='('
_zshell_put $((base + (sway>1))) $((floor+1-j)) 6 "$leaf"
done
done
# Spirals ride a slow current. A triangle wave provides gentle vertical bob.
drift=$(( (tick / 9) % (width + 18) ))
x=$(( (width/4 + drift) % (width+18) - 9 ))
phase=$(( tick/12 % 6 )); bob=$(( phase < 3 ? phase : 5-phase ))
_zshell_sprite $x $((5+bob)) 2 ' __ ' ' /@/)' ' \_/'
# Nautilus moves in the opposite direction, tentacles trailing behind it.
x=$(( (width*3/4 + width+20 - tick/6 % (width+20)) % (width+20) - 10 ))
_zshell_sprite $x $((5+(tick/18%2))) 2 ' .---. ' ' / (@) \ ' ' \ __/~~' ' `" ~~'
# A fan shell closes briefly, then scoots during the same part of its cycle.
phase=$(( tick % 100 ))
drift=$(( (tick/100*4 + (phase>80 ? (phase-80)/5 : 0)) % (width+14) ))
x=$(( (width/2 + drift) % (width+14) - 7 ))
y=$(( floor-4 - (phase>80 && phase<95 ? 1 : 0) ))
if (( phase > 80 )); then
_zshell_sprite $x $y 4 ' _______ ' '(_______)' ' \/'
else
_zshell_sprite $x $y 4 ' .-----.' ' /|/|\|\' ' \|||||/' ' \___/'
fi
# Conch and hermit crab live on different stretches of the seabed.
x=$(( 7 + (width/5 + tick/24) % (width-22) ))
_zshell_sprite $x $((floor-1)) 3 ' /\__' ' _/ / /\>' '(__/_/_)'
x=$(( 8 + (width*2/3 + tick/10) % (width-22) ))
if (( tick/5 % 2 )); then
_zshell_sprite $x $((floor-1)) 5 ' .-~-. ' ' ( ~ )oo' ' _/___/\\_'
else
_zshell_sprite $x $((floor-1)) 5 ' .-~-. ' ' ( ~ )oo' ' /_/_/ /\'
fi
}
# Render color runs rather than individual cells. One write per frame and no
# per-frame subprocesses; the final column stays unused to prevent autowrap.
_zshell_render() {
integer row n
local text colors ink run
result=${terminfo[home]}
for (( row=1; row<=height; row++ )); do
text=${canvas[$row]} colors=${inks[$row]}
while [[ -n $colors ]]; do
ink=${colors[1]}
run=${colors%%[^$ink]*}
n=${#run}
result+="${palette[$((ink+1))]}${text[1,$n]}"
text=${text[$((n+1)),-1]}
colors=${colors[$((n+1)),-1]}
done
result+=${terminfo[el]}
(( row < height )) && result+=$'\r\n'
done
result+=${terminfo[sgr0]}
}
if (( snapshot )); then
_zshell_scene
print -r -- "${(F)canvas}"
exit 0
fi
if [[ ! -t 0 || ! -t 1 || -z $TERM || $TERM == dumb ]]; then
print -u2 -r -- 'omz shellsaver: run in an interactive terminal (or use --snapshot)'
exit 1
fi
zmodload zsh/terminfo || exit 1
zmodload zsh/datetime || exit 1
local capability
for capability in smcup rmcup home clear civis cnorm sgr0 el; do
if [[ -z ${terminfo[$capability]} ]]; then
print -u2 -r -- "omz shellsaver: terminal lacks $capability; try --snapshot"
exit 1
fi
done
if (( mono || ${+NO_COLOR} || ${terminfo[colors]:-0} < 8 )); then
palette=( '' '' '' '' '' '' '' '' '' )
elif (( ${terminfo[colors]} >= 256 )); then
palette=( $'\e[38;5;60m' $'\e[38;5;159m' $'\e[38;5;183m'
$'\e[38;5;222m' $'\e[38;5;210m' $'\e[38;5;230m'
$'\e[38;5;72m' $'\e[38;5;110m' $'\e[38;5;137m' )
else
palette=( $'\e[34m' $'\e[36m' $'\e[35m' $'\e[33m' $'\e[31m'
$'\e[37m' $'\e[32m' $'\e[36m' $'\e[33m' )
fi
# Match the updater's exact truecolor and 256-color rainbow. The other
# scenes retain their own palettes, and monochrome always takes precedence.
if [[ $scene == logo ]] && (( !mono && !${+NO_COLOR} && ${terminfo[colors]:-0} >= 8 )); then
local -a rainbow
if [[ $COLORTERM == (truecolor|24bit) || $TERM == (iterm|tmux-truecolor|linux-truecolor|xterm-truecolor|screen-truecolor) ]]; then
rainbow=( $'\e[38;2;255;0;0m' $'\e[38;2;255;97;0m' $'\e[38;2;247;255;0m'
$'\e[38;2;0;255;30m' $'\e[38;2;77;0;255m' $'\e[38;2;168;0;255m'
$'\e[38;2;245;0;172m' )
elif (( ${terminfo[colors]} >= 256 )); then
rainbow=( $'\e[38;5;196m' $'\e[38;5;202m' $'\e[38;5;226m'
$'\e[38;5;082m' $'\e[38;5;021m' $'\e[38;5;093m' $'\e[38;5;163m' )
else
rainbow=( $'\e[31m' $'\e[33m' $'\e[33m' $'\e[32m' $'\e[34m' $'\e[35m' $'\e[35m' )
fi
integer color_index
for (( color_index=1; color_index<=7; color_index++ )); do
palette[$((color_index+1))]=${rainbow[$color_index]}
done
fi
_zshell_cleanup() {
# Ignore handled signals throughout restoration, including in child stty.
# Keep active set until both the screen and terminal modes are restored.
trap '' INT TERM HUP QUIT TSTP WINCH
(( active )) || return 0
print -rn -- "${terminfo[sgr0]}${terminfo[cnorm]}${terminfo[rmcup]}"
command stty "$saved_tty" 2>/dev/null
active=0
}
_zshell_size() {
local dimensions
integer old_width=$width old_height=$height first=$resized
dimensions=$(command stty size 2>/dev/null) || return 1
local -a size=( ${=dimensions} )
(( ${#size} == 2 && size[1] > 0 && size[2] > 1 )) || return 1
height=$size[1] width=$((size[2]-1))
# Very large terminals retain a calm, bounded scene in the top-left corner.
(( width > 180 )) && width=180
(( height > 55 )) && height=55
resized=0
if (( first || old_width != width || old_height != height )); then
print -rn -- "${terminfo[clear]}"
fi
return 0
}
saved_tty=$(command stty -g) || exit 1
trap '_zshell_cleanup' EXIT
trap 'exit 130' INT
trap 'exit 143' TERM
trap 'exit 129' HUP
trap 'exit 131' QUIT
# Suspending a raw terminal would strand the parent prompt. Exit on Ctrl-Z.
trap 'exit 148' TSTP
trap 'resized=1' WINCH
{
active=1
command stty -echo -icanon -ixon min 1 time 0 || exit 1
print -rn -- "${terminfo[smcup]}${terminfo[civis]}"
float started=$EPOCHREALTIME deadline wait_for next_size_check=0
while true; do
# Zsh can defer WINCH while a timed read is active. Poll at 2 Hz as well.
if (( resized || EPOCHREALTIME >= next_size_check )); then
_zshell_size || exit 1
next_size_check=$(( EPOCHREALTIME + 0.5 ))
fi
tick=$(( (EPOCHREALTIME-started)*10 ))
if (( seconds_limit && EPOCHREALTIME-started >= seconds_limit )); then break; fi
deadline=$(( EPOCHREALTIME + 0.1 ))
_zshell_scene
_zshell_render
print -rn -- "$result"
wait_for=$(( deadline-EPOCHREALTIME ))
(( wait_for < 0.005 )) && wait_for=0.005
if read -r -k 1 -u 0 -t $wait_for key; then
# Drain the entire key sequence or paste until input goes quiet, so no
# queued suffix (including pasted commands) reaches the parent prompt.
while read -r -k 1 -u 0 -t 0.01 key; do :; done
break
fi
done
} always {
_zshell_cleanup
}
exit 0
}